In Defence of Liberty

Driven by data; ridden with liberty.

Review: Metal Gear Solid V: Ground Zeroes

review-mgsv-ground-zeroes.jpg

It’s definitely a Hideo Kojima game. (Source: Mega Games)

Before The Phantom Pain, there was Ground Zeroes. This short game – featuring only one mission contingent to Metal Gear Solid’s labyrinthine story – has Snake infiltrating an American black site to rescue the Cipher agent Paz Ortega Andrade and the former child soldier Ricardo “Chico” Valenciano Libre.

(Video: metalgearsolid)

The gameplay of this prologue falls slightly short of the very high standard later established in The Phantom Pain [1]. After playing the main game, aspects feels familiar but somehow wrong: such as names flashing up – with added lens flare – or the iDroid updates coming through the PS4 controller’s speaker. Keifer Sutherland returns as Snake, giving a stoic performance as the mostly-taciturn infiltration expert.

Whilst it took around an hour to complete that main mission, the game does offer several side operations and additional challenges, for the avid player to complete. When compared to the sheer expanse of The Phantom Pain, Camp Omega in Ground Zeroes feels very small.

The game’s length is the principal criticism: Ground Zeroes is a demo that the game developers felt the need to sell.

References

[1] Masters, A., 2016. Review: Metal Gear Solid V: Ground Zeroes. In Defence of Liberty. Available from: https://anthonymasters.wordpress.com/2016/04/17/review-metal-gear-solid-v-the-phantom-pain/ [Accessed: 13th May 2016]

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This entry was posted on May 22, 2016 by in Reviews and tagged .
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